Developer: GIANTS Software
Publisher: Focus Home Interactive
Game mode: single / multiplayer
Multiplayer mode: local network / Internet, players: 1-16
Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360
Game release date: 30 October 2014
User ratings: 7/10
It occurred long after I began playing Farming Simulator 15 to the watch began to glaze over. It is not due to subject matter, which in the finest I really got oddly relaxing because I planted, planted, and gathered the fields, up a single rank then lower another, with just the concepts also the diesel call of the Deutz-Fahr to hold me company. The effort remains which beneath, that not really much of the simulation at all. This just tractor porn.

I was primarily enthusiastic about Farming Simulator 15 with the obvious attempt to got in creating its undeniably impressive array of agricultural machinery. Tractors and connections look great, with switches, buttons, and buttons all where they should be, plus flashing lights, augers to shift realistically, and even caked-on dirt which appears ‘right.’
But far less attention to detail has been paid to the other game. Though I chosen to participate in america, for instance, the interests were measured in euros, not dollars; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No power to "Americanize" the deciding was kind beyond slapping red, light, and down with pretty much all in sight. [Correction: It is possible to change measurements, while this administration has little show on the review's conclusion.]
That superficiality goes right straight down. The physics remain a joke—roaring over with away from rocky outcroppings advised us of thrust the Mako with Size Effect—and I moved ghost-like through fully-grown fields, bushes, and even pedestrians, none that registered any evidence of our condition. Yet wooden fences and clotheslines stopped me when tight and as dead as if I'd hit the floor with shooting outside of a smooth. With several power, I managed to overturn my tractor, only to learn which there's no choice instead of obtaining this upright aside from going in a different tractor—fortunately, I had several—and beat this in until it bounces support by its wheels. https://farmsimulator.eu/farming-simulator-15-official-expansion-2-download/
The time acceleration mechanic is especially bizarre. Farming Simulator 15 may reach in around 120 times normal speed, but the setting affects solely the penetration of game time, and not the real rate at which anything moves or gets made. At regular speed, I realized a single cultivator pass through a small field in just one minute; at 120 times standard, that correct same route took a couple times with 50 close of tough moment. I assumed it might be different if I keep the job to a hired distribute, the game's way of automating jobs, but it was precisely the same: Accelerated time goes through much more easily, but the world gets together by the unchanged rate.

Farming Simulator 15 is a very unguided game. I began with several tractors, basic implements, along with a field of rice waiting to get picked. But the moment that was made, I survived fully on my, a post not aided by the largely uninformative course with quick training manual which describes the basic mechanics but not enough else.
Commodity prices fluctuate based upon supply, yet while arrows beside each product type indicate whether it is charge lives hopeful, floor, or even, there's no details of previous prices, deal, or something that makes the game sense that something coherent is happening under the hood. Not to the idea really matters anyway, because of the ridiculously good side missions: I made up almost 20,000 euros in a single day before completing three grass-cutting jobs. Worse, I was given the same property to minimize, every record point.
And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Structures are flat, the tow spaces are bad, clipping errors abound, and near the whole world is non-interactive. People shamble around aimlessly, like zombies, with dead watches with blank faces, and even the shop in which I believed all my swanky new tools was entirely empty: My purchases just appeared, like moving, in the square lot. It's really kind of weird.
The unfortunate section is that we actually appreciated the ‘farming.’ Holding my rows straight(ish), pulling weight of canola and corn in my beat-up old Hurlimann, but not really having to think too much almost everything. I used the greater part of an hour single evening just hauling corn from the countryside to my own silo, staring at the harvester trundle around the deal with under the fun of the moon. I wasn't even really enjoying the game. The PROCESSOR was performing many on the composition, yet it was the close I still found feeling like I survived on a farm. Then the field was performed, the harvester found an idling reduce, also our hired hand went without having a statement. And with nothing more to do, I exchanged tractors, hired other people to plow the deal with, with left down into the nights to make sure if everyone wanted their grass cut.
System requirements Farming Simulator 15
Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10
Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8